CompressedTexture
THREE.CompressedTexture
class CompressedTexture(mipmaps: Array[Object], width: Int, height: Int, format: UndefOr[Int] = ..., tpe: UndefOr[Int] = ..., mapping: UndefOr[Int] = ..., wrapS: UndefOr[Int] = ..., wrapT: UndefOr[Int] = ..., magFilter: UndefOr[Int] = ..., minFilter: UndefOr[Int] = ..., anisotropy: UndefOr[Int] = ..., colorSpace: UndefOr[String] = ...) extends Texture
Creates a texture based on data in compressed form.
These textures are usually loaded with CompressedTextureLoader.
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This flag can be used for type testing.
This flag can be used for type testing.
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