CompressedTexture
THREE.CompressedTexture
class CompressedTexture(mipmaps: Array[Object], width: Int, height: Int, format: UndefOr[Int], tpe: UndefOr[Int], mapping: UndefOr[Int], wrapS: UndefOr[Int], wrapT: UndefOr[Int], magFilter: UndefOr[Int], minFilter: UndefOr[Int], anisotropy: UndefOr[Int], colorSpace: UndefOr[String]) extends Texture
Creates a texture based on data in compressed form.
These textures are usually loaded with CompressedTextureLoader.
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This flag can be used for type testing.
This flag can be used for type testing.
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