WebGLMultipleRenderTargets provides multiple render targets functionality. This is essentially a WebGLRenderTarget with count > 1 for multiple color attachments.
Attributes
- Companion
- object
- Graph
-
- Supertypes
Members list
Value members
Inherited methods
Attributes
- Inherited from:
- WebGLRenderTarget
Attributes
- Inherited from:
- WebGLRenderTarget
Attributes
- Inherited from:
- Object
Attributes
- Inherited from:
- Object
Attributes
- Inherited from:
- WebGLRenderTarget
Attributes
- Inherited from:
- Object
Attributes
- Inherited from:
- WebGLRenderTarget
Attributes
- Inherited from:
- Object
Attributes
- Inherited from:
- Object
Concrete fields
This flag can be used for type testing.
This flag can be used for type testing.
Attributes
Inherited fields
The depth of the render target
Whether to allocate a depth buffer or not.
Instead of saving the depth in a renderbuffer, a texture can be used instead which is useful for further processing e.g. in context of post-processing.
Instead of saving the depth in a renderbuffer, a texture can be used instead which is useful for further processing e.g. in context of post-processing.
Attributes
- Inherited from:
- WebGLRenderTarget
This flag can be used for type testing.
Whether this target is used for multiview rendering.
Whether to resolve the depth buffer or not.
Whether to resolve the stencil buffer or not.
The number of MSAA samples. A value of 0 disables MSAA.
The number of MSAA samples. A value of 0 disables MSAA.
Attributes
- Inherited from:
- WebGLRenderTarget
A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.
A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.
Attributes
- Inherited from:
- WebGLRenderTarget
Indicates whether the scissor test should be enabled when rendering into this render target or not.
Indicates whether the scissor test should be enabled when rendering into this render target or not.
Attributes
- Inherited from:
- WebGLRenderTarget
Whether to allocate a stencil buffer or not.
The texture representing the default color attachment.
An array of textures. Each color attachment is represented as a separate texture. Has at least a single entry for the default color attachment.
An array of textures. Each color attachment is represented as a separate texture. Has at least a single entry for the default color attachment.
Attributes
- Inherited from:
- WebGLRenderTarget
A rectangular area representing the render target's viewport.
A rectangular area representing the render target's viewport.
Attributes
- Inherited from:
- WebGLRenderTarget