OutputPass

THREE.OutputPass
See theOutputPass companion object
class OutputPass() extends EffectPass

Output pass for tone mapping and color space conversion

This pass is responsible for including tone mapping and color space conversion into your pass chain. In most cases, this pass should be included at the end of each pass chain. If a pass requires sRGB input (e.g. like FXAA), the pass must follow OutputPass in the pass chain.

The tone mapping and color space settings are extracted from the renderer.

Attributes

Companion
object
Graph
Supertypes
class EffectPass
class Object
trait Any
class Object
trait Matchable
class Any
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Members list

Value members

Concrete methods

override def dispose(): Unit

Attributes

Definition Classes

Inherited methods

def hasOwnProperty(v: String): Boolean

Attributes

Inherited from:
Object
def isPrototypeOf(v: Object): Boolean

Attributes

Inherited from:
Object
def propertyIsEnumerable(v: String): Boolean

Attributes

Inherited from:
Object
def render(renderer: WebGLRenderer, writeBuffer: Object, readBuffer: Object, deltaTime: Double, maskActive: Boolean): Unit

Attributes

Inherited from:
EffectPass
def setSize(width: Double, height: Double): Unit

Attributes

Inherited from:
EffectPass
def toLocaleString(): String

Attributes

Inherited from:
Object
def valueOf(): Any

Attributes

Inherited from:
Object

Concrete fields

The pass material

The pass material

Attributes

var uniforms: Object

The pass uniforms

The pass uniforms

Attributes

Inherited fields

var enabled: Boolean

Attributes

Inherited from:
EffectPass
var needsSwap: Boolean

Attributes

Inherited from:
EffectPass