THREE.OutputPass
See theOutputPass companion object
class OutputPass() extends EffectPass
Output pass for tone mapping and color space conversion
This pass is responsible for including tone mapping and color space conversion into your pass chain. In most cases, this pass should be included at the end of each pass chain. If a pass requires sRGB input (e.g. like FXAA), the pass must follow OutputPass in the pass chain.
The tone mapping and color space settings are extracted from the renderer.
Attributes
- Companion
- object
- Graph
-
- Supertypes
Members list
Value members
Concrete methods
Attributes
- Definition Classes
Inherited methods
Attributes
- Inherited from:
- Object
Attributes
- Inherited from:
- Object
Attributes
- Inherited from:
- Object
def render(renderer: WebGLRenderer, writeBuffer: Object, readBuffer: Object, deltaTime: Double, maskActive: Boolean): Unit
Attributes
- Inherited from:
- EffectPass
Attributes
- Inherited from:
- EffectPass
Attributes
- Inherited from:
- Object
Attributes
- Inherited from:
- Object
Concrete fields
The pass material
The pass material
Attributes
The pass uniforms
The pass uniforms
Attributes
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