WebGL render target for off-screen rendering
Attributes
- Companion
- object
- Graph
-
- Supertypes
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class Objecttrait Anyclass Objecttrait Matchableclass Any
- Known subtypes
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class WebGLCubeRenderTarget
Members list
Value members
Concrete methods
Inherited methods
Attributes
- Inherited from:
- Object
Attributes
- Inherited from:
- Object
Attributes
- Inherited from:
- Object
Attributes
- Inherited from:
- Object
Attributes
- Inherited from:
- Object
Concrete fields
The depth of the render target
The depth of the render target
Attributes
Whether to allocate a depth buffer or not.
Whether to allocate a depth buffer or not.
Attributes
Instead of saving the depth in a renderbuffer, a texture can be used instead which is useful for further processing e.g. in context of post-processing.
Instead of saving the depth in a renderbuffer, a texture can be used instead which is useful for further processing e.g. in context of post-processing.
Attributes
The height of the render target
The height of the render target
Attributes
This flag can be used for type testing.
This flag can be used for type testing.
Attributes
Whether this target is used for multiview rendering.
Whether this target is used for multiview rendering.
Attributes
Whether to resolve the depth buffer or not.
Whether to resolve the depth buffer or not.
Attributes
Whether to resolve the stencil buffer or not.
Whether to resolve the stencil buffer or not.
Attributes
The number of MSAA samples. A value of 0 disables MSAA.
The number of MSAA samples. A value of 0 disables MSAA.
Attributes
A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.
A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.
Attributes
Indicates whether the scissor test should be enabled when rendering into this render target or not.
Indicates whether the scissor test should be enabled when rendering into this render target or not.
Attributes
Whether to allocate a stencil buffer or not.
Whether to allocate a stencil buffer or not.
Attributes
The texture representing the default color attachment.
The texture representing the default color attachment.
Attributes
An array of textures. Each color attachment is represented as a separate texture. Has at least a single entry for the default color attachment.
An array of textures. Each color attachment is represented as a separate texture. Has at least a single entry for the default color attachment.
Attributes
A rectangular area representing the render target's viewport.
A rectangular area representing the render target's viewport.
Attributes
The width of the render target
The width of the render target