A standard physically based material, using Metallic-Roughness workflow.
This material has a more complex shader that uses the Metallic-Roughness workflow for physically based rendering. It supports features like roughness, metalness, and clearcoat properties for realistic rendering of surfaces.
Attributes
- Companion
- object
- Graph
-
- Supertypes
Members list
Value members
Concrete fields
The alpha map.
The alpha map.
Attributes
The ambient occlusion map.
The ambient occlusion map.
Attributes
Intensity of the ambient occlusion effect.
Intensity of the ambient occlusion effect.
Attributes
The bump map.
The bump map.
Attributes
How much the bump map affects the material.
How much the bump map affects the material.
Attributes
How to combine the result of the surface's color with the environment map.
How to combine the result of the surface's color with the environment map.
Attributes
The offset of the displacement map's values.
The offset of the displacement map's values.
Attributes
The displacement map.
The displacement map.
Attributes
How much the displacement map affects the mesh.
How much the displacement map affects the mesh.
Attributes
Emissive (light) color of the material.
Emissive (light) color of the material.
Attributes
Intensity of the emissive light.
Intensity of the emissive light.
Attributes
Emissive (glow) map.
Emissive (glow) map.
Attributes
The environment map.
The environment map.
Attributes
The rotation of the environment map.
The rotation of the environment map.
Attributes
Whether the material is rendered with flat shading.
Whether the material is rendered with flat shading.
Attributes
Whether the material is affected by fog.
Whether the material is affected by fog.
Attributes
This flag can be used for type testing.
This flag can be used for type testing.
Attributes
The light map.
The light map.
Attributes
Intensity of the baked light.
Intensity of the baked light.
Attributes
The color map.
The color map.
Attributes
The metalness of the material - mathematically 0.0 to 1.0. 0.0 is non-metallic, 1.0 is fully metallic.
The metalness of the material - mathematically 0.0 to 1.0. 0.0 is non-metallic, 1.0 is fully metallic.
Attributes
The metalness map.
The metalness map.
Attributes
The normal map.
The normal map.
Attributes
The type of normal map.
The type of normal map.
Attributes
How much the normal map affects the material.
How much the normal map affects the material.
Attributes
How much the environment map affects the surface.
How much the environment map affects the surface.
Attributes
The index of refraction (IOR) of air divided by the index of refraction of the material.
The index of refraction (IOR) of air divided by the index of refraction of the material.
Attributes
The roughness of the material - mathematically 0.0 to 1.0. 0.0 is perfectly smooth (like chrome), 1.0 is perfectly rough (like clay).
The roughness of the material - mathematically 0.0 to 1.0. 0.0 is perfectly smooth (like chrome), 1.0 is perfectly rough (like clay).
Attributes
The roughness map.
The roughness map.
Attributes
Whether to render as wireframe.
Whether to render as wireframe.
Attributes
Defines appearance of wireframe ends.
Defines appearance of wireframe ends.
Attributes
Defines appearance of wireframe joints.
Defines appearance of wireframe joints.
Attributes
Controls wireframe thickness.
Controls wireframe thickness.
Attributes
Inherited fields
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material