UnrealBloomPass

THREE.UnrealBloomPass
See theUnrealBloomPass companion object
class UnrealBloomPass(resolution: Vector2, strength: Double, radius: Double, threshold: Double) extends EffectPass

Unreal Bloom pass that creates realistic bloom effect with threshold and intensity controls

Attributes

Companion
object
Graph
Supertypes
class EffectPass
class Object
trait Any
class Object
trait Matchable
class Any
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Members list

Value members

Concrete methods

override def dispose(): Unit

Attributes

Definition Classes
def setRadius(radius: Double): Unit
def setResolution(resolution: Vector2): Unit
def setStrength(strength: Double): Unit
def setThreshold(threshold: Double): Unit

Inherited methods

def hasOwnProperty(v: String): Boolean

Attributes

Inherited from:
Object
def isPrototypeOf(v: Object): Boolean

Attributes

Inherited from:
Object
def propertyIsEnumerable(v: String): Boolean

Attributes

Inherited from:
Object
def render(renderer: WebGLRenderer, writeBuffer: Object, readBuffer: Object, deltaTime: Double, maskActive: Boolean): Unit

Attributes

Inherited from:
EffectPass
def setSize(width: Double, height: Double): Unit

Attributes

Inherited from:
EffectPass
def toLocaleString(): String

Attributes

Inherited from:
Object
def valueOf(): Any

Attributes

Inherited from:
Object

Inherited fields

var enabled: Boolean

Attributes

Inherited from:
EffectPass
var needsSwap: Boolean

Attributes

Inherited from:
EffectPass