A material for rendering geometry based on depth information.
This material renders objects based on their distance from the camera, with closer objects appearing brighter and farther objects appearing darker. It's commonly used for depth-based rendering, shadow mapping, and various post-processing effects.
Attributes
- Companion
- object
- Graph
-
- Supertypes
Members list
Value members
Concrete fields
The alpha map.
The alpha map.
Attributes
The depth packing strategy to use.
The depth packing strategy to use.
Attributes
The offset of the displacement map's values.
The offset of the displacement map's values.
Attributes
Displacement map.
Displacement map.
Attributes
How much the displacement map affects the mesh.
How much the displacement map affects the mesh.
Attributes
This flag can be used for type testing.
This flag can be used for type testing.
Attributes
The alpha map.
The alpha map.
Attributes
Whether to render as wireframe.
Whether to render as wireframe.
Attributes
Defines appearance of wireframe ends.
Defines appearance of wireframe ends.
Attributes
Defines appearance of wireframe joints.
Defines appearance of wireframe joints.
Attributes
Controls wireframe thickness.
Controls wireframe thickness.
Attributes
Inherited fields
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material
Attributes
- Inherited from:
- Material