THREE.HTMLTexture
See theHTMLTexture companion object
class HTMLTexture(element: UndefOr[Any] = ..., mapping: UndefOr[Int] = ..., wrapS: UndefOr[Int] = ..., wrapT: UndefOr[Int] = ..., magFilter: UndefOr[Int] = ..., minFilter: UndefOr[Int] = ..., format: UndefOr[Int] = ..., `type`: UndefOr[Int] = ..., anisotropy: UndefOr[Int] = ...) extends Texture
Creates a texture from an HTML element.
This is almost the same as the base texture class, except that it sets Texture#needsUpdate to true immediately and listens for the parent canvas's paint events to trigger updates.
Attributes
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- object
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Members list
Value members
Concrete fields
This flag can be used for type testing.
This flag can be used for type testing.
Attributes
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