TextureSource
THREE.TextureSource
class TextureSource(var data: Any = ...) extends Object
Represents the data source of a texture. The main purpose of this class is to decouple the data definition from the texture definition so the same data can be used with multiple texture instances.
Renamed from Source in r186.
Attributes
- Since
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r186
- Graph
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- Supertypes
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class Objecttrait Anyclass Objecttrait Matchableclass Any
Members list
Value members
Inherited methods
Attributes
- Inherited from:
- Object
Attributes
- Inherited from:
- Object
Attributes
- Inherited from:
- Object
Attributes
- Inherited from:
- Object
Attributes
- Inherited from:
- Object
Concrete fields
Whether the data are ready to be used or not.
Whether the data are ready to be used or not.
Attributes
When set to true, the data of this source are uploaded to the GPU again.
When set to true, the data of this source are uploaded to the GPU again.
Attributes
Starts at 0 and counts how many times needsUpdate is set to true.
Starts at 0 and counts how many times needsUpdate is set to true.
Attributes
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